Hi everyone!

I'm newbie in gamedev so I must beg all of you guys for patience. My "game" is in early pre-pre-pre-alpha. That's only technology demo made in GDevelop 5. Everything in game was invetioned and made by me.

Enjoy maybe.


Controls:
Left and right arrow or a and d - Movement
Down arrow or s or left ctrl - Crouch
Spacebar or up arrow - Jump
F11 - quit from fullscreen mode

Verion 0.1.0

Finally we released Alpha version of Grim Jumper!

  • Some bugs fixed:
    • Coins now don't spawning under floor
    • Fireballs now don't spawning under floor
    • Additional lifes don't spawning under floor
  • Many players wasn't happy with level of dificulty I was forced to made fireballs little slower.
  • Player has got higher jumps and is little faster.
  • Little changes in level 2, and level 3:
    • Beacause some bugs was generated by stairs at final of levels, stairs was temporaly removed.

I know you're waiting for mobile version update with improved controls but I'm only human and today I wasn't able to made that update.

Version 0.0.9

  • Added mobile control
    • Game is finally playable on mobile phones
    • All time game is playable via browser
    • Not all features are availble on mobile
      • For example I must add pause button, but I was too tired to do this now
    • Here is button legend
      • Jump button: 
      • Crouch button: 
      • Left and right buttons:     
  • With mobile controls I added fullscreen mode to game who can you disable with F11 key. 
Mobile can play Grim Jumper


Version 0.0.8

  • Added new cutscene

Version 0.0.7

  • Added randomized coins
    • Now while you are playing game and collect coin next will be created at random height 100 pixels front of player
  • Added life pickup
    • Wneh you reach 20 scores in level game create life pickup between player and portal.
    • Pickup increase lifes by one
    • At one level you can claim one additional life
  • Crouch movement back
    •  In update 0.0.2 I was forced to delete movement while player crouching. Now after recognize problem I added this feature back, but all time player can't crouching at air
  • Minor bugs fixed:
    • When player collect 2 or more coins at the same time game was counted this like player collect 1 coin.
      • Now cause I was changed coin appear system that problem don't exist.
    • I delete problem with movement who was reason for deleting move while crouching

Version 0.0.6

  • Added new cutscene

Version 0.0.5

  • Added new level
  • Added life system
    • You've got 3 lives for the entire game

Version 0.0.4

  • Added intro animation
  • Added pause
  • Bugs fixed:
    • When press jump while crouching player stayed in crouch state

Version 0.0.3

  • Little improvments in movement based on your feedback
    • Now can you side moving with "a" and "d"
    • Jump can you now with up arrow
    • Crouch is now under down arrow, "s" and ctrl button
  • Added new level
  • Added total score after win game

Version 0.0.2

  • Change in enemy sprite: 
  • Added points system:
    • Player can collect coins
    • Every coin equal 1 point
    • Points are displayed in upper-left corner
  • Change with movement:
    • Cause points system leads to strange problems with old movement system I have been to reorganize him:
      • Player now can't crouching in air
      • Player now can't moving while crouch


  • Version 0.0.1:
    • Basic movement player
    • Random spawning projectiles
    • Basic main menu
    • Backgrounds
    • Win screen with win requirements (Touch white rectangle)
StatusCanceled
PlatformsHTML5
Release date Feb 16, 2022
AuthorCityGamesStudio
GenrePlatformer
Made withGDevelop, Aseprite
Tags2D, Dark, Fantasy, Pixel Art, Psychological Horror
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

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I'm not sure, but I invite everybody to discuss in comments.